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Showing posts from May 29, 2016

泥中蟠龍's Game愛歌_Building a good business model (Part 1)

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Building a good business model (Part 1)   Writing a series of columns, I've talked about game characters, the elements of the video game, game balance, smaller game developers, and the future of the gaming industry, etc. However, I barely mentioned a video game as a product from a commercial perspective. I'd like to deal with the game as a commercial product.   I want to talk about a video game business model (BM). What is BM then? Simply speaking, it is a monetization strategy that a developer uses to drive profit for its app. The video game is a product and developers have to succeed in making revenue because their goal is to pursue a profit. Therefore, the business model is an essential aim of making a video game.   First of all, there is a selling package, the most common method, by the types of the BM. Even a decade ago, it was the most important BM for...