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泥中蟠龍's Game愛歌 _ Importance of a narrative in a video game

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Importance of a narrative in a video game   The film is generally called 'gesamtkunstwerk (a total work of art)'. It delivers artistic beauty of arts and photograph by images which is visual arts and shows the beauty of music and literature by sound effects and lines. So, in that respect, a video game, I think, is also very close to comprehensive artwork because it contains visual images, sound effects, and stories. Today I'd like to talk about the narrative, one of the most important parts of the total artwork. In fact, hardly domestic game users read a story. Less than 10% of players probably cleared story mode of StarCraft which, I estimate, millions of Korean have played. It is common for players to skip lines while playing RPGs. The situation has made game designers not be interested in a narrative. From a conversation with them, I found that they are satisfied...

泥中蟠龍's Game愛歌 _ Character development and player development

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Character development and player development   Do you remember Street Fighter, the iconic '90s fighting video game? What about Super Mario a little bit to the past? If not, what about Tekken (Iron Fist) or Onimusha (literally 'Oni Warrior')? You would know StarCraft at least. The reason why I mention video games of the past all of a sudden is to talk about auto-combat games which can be found easily in the recent mobile gaming market. I don't want to criticize the auto-battle games like Monster Taming, the most representative auto-combat game. A gamer usually is required two things when he/she play a character-based video game which has developed steadily since the establishment of the video game. One is character development. The character-based games usually, aside from genre characteristics, lead the players to develop a character through various factor...

泥中蟠龍's Game愛歌 _ It's time for a game designer to impress users

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   It's time for a game designer to impress users   Some time ago, I wrote about "Are video games art?" Apart from the artistic value of a video game which I strongly claimed, I'll talk about some others. In recent years, I have had many chances to talk with game developers. There were some great game designers who I, as a former game designer, wanted to follow their examples and some of them were honestly less than worthy designers. I don't think that I am better enough at a game design to evaluate their qualification and skills. I only want to talk about the basic elements of a game designer. The element of a video game is divided into game design and game graphics. Unlike the others, game design is a combination of various factors. It needs to include a story that a game designer wants to tell a player and show a theme of a game. But most game designs are ...

泥中蟠龍's Game愛歌 _ A good player is not always a good coach

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   A good player is not always a good coach   A long time ago, I read an article in which Cho Hun-hyun, the South Korean 9-dan professional Go player, mentioned Lee Chang-ho, the South Korean professional Go player of 9-dan rank. Summarizing the story, I don't exactly remember the specifics, Cho thought that Lee was a fool or a rare genius when he saw the little student. I meet many video game developers because of my job. As an ex-game developer, the time with them is very enjoyable. But some project managers or team managers used to make me get a wry smile. Because they were sure that they can run an ideal company if they become CEO. It might be a wrong assessment like the first Korean 9 dan player Cho; I don't mean that I'm at the same level as one of the greatest players of all-time. But, in most cases, they say that they would not do such a thing if they were the ...

泥中蟠龍's Game愛歌 _ The first step is localization to enter the global market

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   The first step is localization to enter the global market   Game Next Summit 2014 was held not long ago. A lot of people in the gaming world participated in the event and there was plenty of conversation. It was about performance in 2012 and expectations or concerns, various service index, and directions in 2014. Of course, I don't write this to introduce the game event. I'd like to mention a lot of gaming companies considering planning to take their firms abroad. Looking at the domestic situation in the recent mobile game market, a small number of games generate the majority of profits and many in the bottom barely make a much smaller profit than their production costs. Despite such reality, consumer's expectations increase for game quality, which leads to cost so much to make. Of course, there is no fairy tale where every developer earns money as long as they make...

泥中蟠龍's Game愛歌 _ Looking for Ijungballyong

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Looking for Ijungballyong   Not too long ago, I was asked about my pen name " 泥中蟠龍 (Ijungballyong)". To put it simply, it's a hidden dragon, a big snake called Imoogi, which tries to turn into a dragon. The full text of the poem is as follows:   八九年間始欲衰 (It began to decline in 8-9 years) 至十三年無孑遺 (There is nothing left in 13 years) 到頭天命有所歸 (You did your best and submitted to Heaven's will) 泥中蟠龍向天飛 (The dragon hidden in the mud will ascend)   You may find the details from The Records of the Three Kingdoms. It's been a half year since I started to regularly write the columns and I didn't take an opportunity to explain about the pen name. It's not the only reason I want to talk about it. I'd like to clarify the third line " 到頭天命有所歸 " of the poem. It means that the time has come at last. It expresses that Liu Bei, who sur...

泥中蟠龍's Game愛歌 _ Looking back upon masterpieces of the past

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiti ng for an opportunity]   Looking back upon masterpieces of the past   Mobile-version games, which were originally superb online games be loved by many game users of the past, have been recently released. Looking back upon the experience of playing, I played some and they led me to play very big game hits released right after App Store's opening. I don't want to talk about my memory of enjoying mobile games. I'd like to mention what I felt while playing the great games and the iOS' hits. Playing masterpieces of the past, I got frustrated. Even though I played them all night at that time, I've never enjoyed the games. Of course, my age or familiarity were not good reasons. The free-to-play business model in the mobile games put me under stress and I found it annoying. F2P, which was not found in the originals and not common in the games during the early days of App Store, is now taken fo...