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泥中蟠龍's Game愛歌 _ Video game development and investment

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Video game development and investment   I have serially written a column about the video gaming market and video game development over a period of time. But this time, I'd like to talk about a game developer which I, as a venture capitalist, invest in. I don't intend to whine about it. The reason I chose this topic because of what I went through recently. This column is actually for game developers which attract investment on the borrower's side. The recent experience made me feel bad is quite simple. A cash-strapped game studio having developed a good game asked me to make an investment and I couldn't help but turn down the suggestion after thorough consideration. Some readers might think that what the problem is if there is a good game. Besides, the majority of leaders of game developers actually do think so. It takes a long time and effort for a developer t...

泥中蟠龍's Game愛歌 _ Hang in there, Korean games!

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Hang in there, Korean games!   The Admiral: Roaring Currents, a South Korean naval war film, has recently smashed the nation's box office records. Summing up for people who haven't watched the movie, it's a story of the historical Battle of Myeongnyang in which Korean naval commander Yi Sun-sin, who were seriously defeated in the Battle of Chilcheollyang, led the only 12 ships remaining in his command to a great victory against an invading Japanese fleet of 333 vessels. The number of viewers crossed the 16 million mark as of August 2014. Of course, I don't want to talk about the film. Actually, I'd like to write about the question below:   Is it possible for The Admiral doing well on foreign markets?   Cultural products, which are generally called 'content', are appealing to the member of a particular group or society sharing the same cul...

泥中蟠龍's Game愛歌 _ Conflict in a video game

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Conflict in a video game   I have talked about what I think about the video games industry through my columns. Although I mentioned a game itself a couple of times, there was always the games market at the heart of it. But I want to talk about another topic today. When it comes to content, there should be a message which connects between a creator and a consumer. It is usually called a narrative or subject. If that is the case, how can the creator deliver the message to the user? When the creator frames a story, he/she generally uses the conflict. Today I'd like to deal with the conflict in a video game. The conflict can be divided up with many different types of categories. I especially sort it as following: a conflict between +(plus) and +(plus), a conflict between +(plus) and – (minus), and conflict between – (minus) and – (minus). Firstly, (+)(+) conflict is ba...