泥中蟠龍's Game愛歌 _ Yuna Kim, silver medal, and territorial behavior
泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
Yuna Kim, silver medal, and territorial behavior
Yuna Kim has ended her competitive figure skating career with a superb performance. Instead of winning the gold medal, unfortunately, Kim relegated to the silver medal position: of course, I don't mean that the silver medal is not worth it. There is an obvious bias issue with the scoring because there were no judges from South Korea and Italy. From my perspective, Yuna Kim deserves it more even if I have little to no expert knowledge on the winter sport.
The reason why I unexpectedly mentioned skating is to talk about the territorial behavior of humans. By definition, territoriality is the behavior of a male animal that defines and defends its territory and humans have many similarities to animal's territorial behavior. There are a lot of people to lord over newcomers in each industry and it can be also a "barrier to entry" or an "economic barrier to entry".
Nowadays, many game companies are investing a lot of energy to extend their business abroad. Korean game companies' overseas market expansion has become essential as the competition is becoming fierce in the domestic gaming industry. Yet there is a small number of domestic experts in the field of global games market and new players are often prevented from entering the field. Various forms of territorial behaviors—language environment, users of different gaming cultures, market strategies, and finding related professional manpower, etc.—have been shown in the overseas market. Sadly, I cannot come up with a great solution to tide over the difficulties. Meticulous preparations and serious efforts are the only way to solve these problems. Local game companies should strenuously partner with foreign companies to train more overseas specialists and various attempts in international expansion have to be made to have the know-how. They will not be met easily or in a short span of time. But they need to go through the process of finding their own breakthrough.
I hope to see many game companies could be valued by more people like the South Korean ice skating queen who are recognized as world No.1 although she narrowly missed the gold. I believe that they will not be lorded over some day. And the very best of luck to Yuna Kim who inspired the South Korean public and every video game employee in Korea.
※ This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
Translation by Kim Ki-hui
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