泥中蟠龍's Game愛歌 Blockchain and right game
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泥中蟠龍‘s Game愛歌
[A love song for games of the dragon waiting for an opportunity]
Blockchain and right game
June. 28. 2018.
I dealt with the subject of the Bechdel test and right game in the last column. I'd like to talk about another meaning of right game this time.
Recently, there's been a lot of talks about blockchain-related subject across the content industry. I also discussed the impact of blcokchain technology on the content industry in a related government agency just hours before writing this article. I have predicted that blockchain will not only change a large part of the content industry but also contribute to developing the content field. I still haven't changed my thought.
However, I think that the recent talks about the new technology is putting the cart before the horse. Blcokchain is literally a technology. It doesn't make anything. Blockchain solution brings up transparent transactions based on DLT, distributed ledger technology, and is also a security technology which is resistant to modification of the data. This technology can contribute to improving the market structure and play a big role in intellectual property protection. Additionally, it can protect the interest of producers and create entirely new content distribution market. However, the state-of-the-art technology isn't directly involved in creating content or intellectual property. While discussing blockchain in many areas, people seem to may not care so much about content itself. I am a little bit skeptical whether the content is inset into the blcokchain to issue a cryptocurrency coin. It makes me think about which is more important between content and blockchain.
There is a television program 'Ssulzun' that I enjoying watching, in which panels deal with important social issues. A debater Park Hyoung-jun of the talk show had impressive comment last March.
"Salt lost its savor isn't salt anymore."
This is exactly what I want to talk about the blockchain technology-related discussions in the content industry nowadays. Content is not for blcokchain when it needs to be supported by the technology. Recently introduction of the blockchain-related technology is actively discussed expecially in the gaming industry. Unlike the other content, it can be easily applied to game because game is basically based on software and game makers generally have deeper understanding of the technology. However, a game without fun and pleasure, the essentials of game, is not a game anymore. I hope that game won't be salt lost its savor due to the blockchain technology.
※ This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
Translation by Kim Ki-hui