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泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Let's take a look at Korea's gaming industry (Part 3)

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Let's take a look at Korea's gaming industry (Part 3)   In the previous columns, I expected that Korea's gaming industry will be difficult in the years ahead. Aside from many other causes and solutions to the bad situation in the field, I want to deal with government policy-related topics.   The gaming industry has characteristics of content and software at the same time. Also, various game-related government agencies have announced promotion policies and regulation policies on game addiction which many people kept continually expressing concerns about. When it comes to game promotion policy, the Ministry of Culture, Sports and Tourism (MCST) and Ministry of Science, ICT and Future Planning (MSIP) are in charge of cultural content and content convergence respectively. On the other hand, the Ministry of Gender Equality and Family (MOGEF) and Ministry of Health ...

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Let's take a look at Korea's gaming industry (Part 2)

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Let's take a look at Korea's gaming industry (Part 2)   I'd like to talk about South Korea's gaming industry more specifically.   The composite leading indicator (CLI) is a business barometer showing short-term economic movements. The best example of the CLIs is a stock index. It means that the stock market index reflects business forecasting. If buyers expect high earnings, stocks will rise, and the opposite can also happen. The representative CLI for venture capital (VC), which deals with unlisted stocks of startup companies or small businesses, is the scale and the number of cases of investment in the industry.   According to data from the Korean Venture Capital Association, investment in the gaming industry has been declined year by year for the past three years from ₩ 176.2 billion in 2014 to ₩ 168.3 billion in 2015 and ₩ 142.7 billion last ye...

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Let's take a look at Korea's gaming industry (Part 1)

泥中蟠龍 's Game 愛歌 [A love song for games of the dragon waiting for an opportunity]   Let's take a look at Korea's gaming industry (Part 1)   Lawmakers, government officials, and civilian experts gathered in the National Assembly recently to discuss the video gaming industry policy of the next administration. The purpose of the discussion was to aware of the current problem of the gaming industry policy and to set a new direction for Moon administration. In the policy debate, many experts including Kim Byeong-Kwan, developer and entrepreneur-turned-member of the National Assembly, Hwang Seong-Ik, the president of Korea Mobile Game Association, and Lee Jae-hong, the president of Korea Game Society, etc. exchanged opinions about regulatory reforms and necessity of the institution dedicated to the industry. As a person engaged in the game-related field, I'd like to talk about this subject.   Many people say that the domestic gaming industry has bee...