September 28, 2016

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Video game and fund (Part.3)

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Video game and fund (Part.3)
 
In Part.3, I'd like to mention how investors see video game startups. Recently, I had an investment consultation with the CEO of a video game developer. Of course, as a venture capitalist, it was not unusual for me to have a one-on-one consultation with a potential investee looking for an investment opportunity. I was merely surprised at a heavy amount of fixed costs. People who want to start a so-called business venture should be ready to explore an unknown territory by taking risks for future growth. In particular, they can cut non-labor costs including rent, buildings, and office machinery, etc. in contrast with other process industries. Workers in listed or large firms commonly receive high salaries, however, most employees in startups with very low sales cannot expect it as much as those large income earners. Furthermore, the median wage for the workers in those company is not that much higher because of various levels of salaries of the members. For example, a company, where its total number of employees is about twenty, generally spends an estimated 80-90 million won for monthly fixed costs including personnel expenses which account for approximately 80-90 percent of the total costs.
 
The fixed costs of the twenty-employee company were about 140 million won which is equal to the average costs for a sound firm stayed in the black. Of course, I don't mean that a worker at a young company should be paid well below the minimum wage. As a nine-to-fiver, I think it makes perfect sense that salary should be increased depending on individual ability. However, start-ups generally are made up of future-valued people and they offer many ways to motivate their workers such as various incentives or stock options. If workers in the company without any sales receive the same pay as other stable corporate, it means that not only working-level staff but also executives are paid very high salaries. From the investor perspective, those executive directors seem to live comfortably with other people's money. The more absurd fact is that there are many similar cases in the industry.
 
As I mentioned earlier, the external environment is not friendly to the domestic gaming industry. And I said that surviving is the most important in these hard times. Most people in the field probably agree that the current investment environment is not that good and the industry is in deep trouble. Nonetheless, whenever I have a conversation with local video game business owners, I often feel that most of them are not tend to aware of the current crisis. All members have to tighten their belt if they want to survive. And executivesthe biggest beneficiaries when the company succeedsshould naturally sacrifice the present to the future than working-level employees. Intensity and passion are essential for a business venture. I've never heard of the word 'cash-rich startup' before. The rich business venture is no longer a start-up.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui
 
 

September 20, 2016

泥中蟠龍's Game愛歌_Video game and fund (Part.2)

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Video game and fund (Part.2)
 
In Part.2, 'd like to talk about not the influence of the world capital market but the global video game market on the domestic gaming industry. The Korean gaming industry is highly interlinked with the global games market. In the early 2000s, many local video gamesmostly PC gamesgenerated a lot of revenue since they made inroads into the global market, which helped some of the companies to list on KOSDAQ at that time and they are now estimated between hundreds of billions to trillions won worth of valuation. Also, Korea's mobile-game developers were in high demand worth of between tens of billions to hundreds of billions won of valuation across the world based on their advanced technology in time for the initial growth of the smart-phone market throughout the world. It could not have happened without large foreign capital in accordance with the high valuation of the national mobile game makers. China, which was emerging as a powerhouse in the field of the mobile game, particularly tried to find potential developers with state-of-the-art technology to put its money on.
 
However, Korea's mobile game companies are not attractive investment destinations to foreign investors any more than before. It's because of the closed technology gap between local game developers and foreign game makers. If there is a relatively lower valuated company within a neighboring country, it's natural for a foreign investor to move its capital to the new attraction.
 
A corporate is a product in the investment market. Of course, prices depend on demand and supply. A company, which was worth about thousands of millions won just three or four years ago, is now valued to be approximately 1 trillion won of valuation and vice versa. In recent years, while new mobile game studios have popped up around the globe, developers in their early days are appreciated way below than expected on the whole. It is because the supply and demand are not well balanced. However, in spite of a glut of video game companies all over the world, most domestic game makers are not satisfied with a lower valuation than they hope to obtain. Decreased demand results in lower prices. The narrowed technology gap and way too high valuation won't attract not only overseas investors but also domestic investors. And in fact, that's what has been happening since last year.
 
I don't mean that local mobile game developers should unconditionally lower their valuation to get funding from investors. But, as I mentioned earlier, people make a video game and money is essential for the employees. It's time to prevail over hard times. Only survival is ever really strong. Surviving means that firms adapt to a changing business environment. However, many local developers still cling to false hope. I suspect that it's time for them to seriously consider to survive in the overheated mobile game market.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui
 
 

September 09, 2016

泥中蟠龍's Game愛歌_Video game and fund (Part.1)

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Video game and fund (Part.1)
 
Recently the local gaming industry is having a hard time due to reduced investment. As a venture capitalist, one of the biggest reasons is mostly a huge investment loss in the entire industry from 2013 to 2015. When it comes to venture investment, investors generally expect to make profits, as much as making up for the other losses, from a few companies that they invested in. However, multiple-combined serious losses of the whole industry could lead to a negative view of putting investors' money into video game development. Very few people have generated revenue from game makers in the last three years, while most investors have been losing money. I cannot give you a precise figure, however, the company I'd be in is no exception from it.
The world of national investment, in common with domestic gaming firms becoming more global recently, cannot be separated from the global financial market. The reason Brexit had a direct influence on the local equities market, as well as the real estate market is that the local financial market has a strong correlation with overseas financial markets.
 
Recently the U.S. has consistently raised the rate of interest. It's probably because of a variety of issues such as unemployment, inflation, and national debt, etc. Just very simply, the U.S. interest rates seem to have nothing to do with the interior gaming industry. However, as I've mentioned, financial markets in Korea and overseas are all deeply linked together. If the United States raises its key interest rates, American investors will want to withdraw their investments overseas. In addition to them, many capitalists from various nations will flock to America. Among them, South Korea particularly has a vulnerable fund market structure. A lot of foreign capital, even though it may not be seen, has been flowing into the local industry as a whole. And many domestic game developers and publishers have had a very substantial inflow of investment from other countries through various channels since the Korean gaming industry is one of the best in the world. Capital outflow from the Korean market to the U.S. will lead to further weaken investment in the field of the local gaming industry which is already sharply shriveled.
 
I don't mean that developers should give up to make a video game due to Korea's struggling gaming industry. Sharing the problem with the video game interested, I'd like to find a way to survive in a very tough situation. A game made by people and the workers need money. So I want to talk about capital in the domestic gaming industry over the next few weeks. It's going to be somewhat strict and serious matters, however, I'll try to talk about lighter topics, if possible.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui