November 10, 2016

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] What publishers need now is to reflect on themselves

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
What publishers need now is to reflect on themselves
 
My wife and I watched a movie Where to Invade Next last weekend. It's the black-comedy-like American documentary filmsuggesting some European countries' alternative methods of solving social and economic problems in the United Statesdirected by Michael Moore who is famous for his other films such as Fahrenheit 9/11 and Sicko. I was more interested in labor rights among many issuesschool education, health care, and human rights, etcwhich the film deals with. To sum up, a corporate has to protect the rights of workers if it wants them to promote the company's interests. It also applies to every boss-subordinate relationship by employment agreement in the entire industry. I'd like to talk about how to establish a fair relationship between the two parties.
 
Recently I participated in a workshop for the revision of the legal system in the content industry. There were case presentations on various unfair business deals, especially examples in the gaming industry. Most of them were about dishonest business practices between big publishers and small businesses. Most smaller developers actually can't afford to take legal action against those large-size companies. And large publishers know the fact better than anyone. Domestic game publishers have canceled contracts with developers due to the recent slowdown in the Korean economy and deteriorating profitability in the local gaming industry. Besides, some have neglected to promote newly-released games. Most publishers are now only focusing on marketing for a few cost-effective existing video games disregarding the other untested new games. In this situation, a developer who made a new game cannot help facing a state of financial difficulty.
 
As the employer-employee relationship, it is highly desirable that the developer's achievement leads to the publisher's success. However, at present, many publishers turn a blind eye to smaller game studios in a predicament for its immediate gains. Even worse, the game maker, which I invested in, was absurdly asked to make up for the financial loss recently when the company demanded cancellation of the contract since the publisher didn't spend proper marketing expenses to promote the new game. I heard on the grapevine that the publisher will downsize its publishing business to concentrate on self-development games while it's focusing on existing games that have gotten satisfactory results so far.
 
A video game publisher is a company that publishes and distributes video games. If it looks down on smaller developers because it is the large company with sufficient money, none of the game makers want to work with the untrustworthy distributor. Neither of them will help out with the publisher when it faces difficulties some time even though it currently has a firm grip on the local gaming industry. They may develop a game itself not because of its business strategy, but rather of concerns over a lack of profitable video games. A less experienced marketing team with untested new games may test its ability for a self-developed video game which costs more than millions of won to develop. Now I expect that big publishers try to be in a trustworthy partnership with smaller developers to ensure that won't happen.
 
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui
 

October 13, 2016

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Think different bit

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Think different bit
 
Recently, the banning of the 'burkini'the-whole-body-covered swimsuit, except face, for Muslim womenhas stirred up controversy in France. France's ban on wearing the bathing suit, which is similar to a full-body athletic swimsuit, is obscure to me in the country representing liberty, equity, and fraternity. The move was criticized by many people throughout the world because it's the suppression of personal liberty. On the other hand, others believed that it reflected public sentiment in France against radical Islamic terrorist groups. But I think that we can look at this from a different perspective. In France, politics is constitutionally separated from religion and all types of religious expressions from public places are unacceptable. The burkini ban may be a matter of sartorial choice, however, it is quite a different story in the country where a big cross or other religion-related installations cannot be displayed in public places by law. Because the general public can be aware of it as a sign of religious expression. But, apart from that terrorism is a deadly sin or crimes of violence, there is a whole different story about whether Muslims are good or bad.
 
I'm not particularly interested in the swimsuit for Muslim women. I'd like to mention vastly different perspectives on the issue. Some value freedom and others warn of possible dangers of Muslims. Someone talks about the social significance of religion or the historical legitimacy of Islamic groups. Diversity helps people to keep things in perspective beyond the superficial single event. Sometimes a narrow-mindedness view makes us forget important things or blinds us to different ideas. Uniformity leads to other problems all the time. A diversity-deficient-organization may expose itself to the danger of ruining the whole structure due to an unsolved problem. If a farmer plants a single item, the crop may be heavily damaged by blight and harmful insects. Therefore, valuing diversity is an essential aspect of the cultural industry. Similar films or video games will eventually threaten to put all of the film studios or game developers out of business when they are shunned by consumers demanding the new.
 
The recent gaming industry is flooded with numbers of video games that are only slightly different in appearance. Users are no fools. Gamers are obviously aware of the similarity between those games even though they haven't turned away from them yet. You are probably getting tired of eating the same food for a month no matter how delicious it is. Cook needs to try to come up with various recipes to enjoy the same ingredients. So do video games. Even many video game planners making complaints about usersmost of them feel safer doing something familiarand managementthey prefer well-tested systems, are often afraid of breaking free from the frame. Korea's gaming industry is experiencing large difficulties. The local gaming industry is losing competitiveness due to diminished both foreign and domestic investment and lower returns in Korea, while China further enhances video-game technologies. I don't mean that developers should ignore or throw away the genre of conventional video games. But the similar games lacking novelty may speed up user migration faster and there will be no place for national game makers to take a step back.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui
 

September 28, 2016

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Video game and fund (Part.3)

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Video game and fund (Part.3)
 
In Part.3, I'd like to mention how investors see video game startups. Recently, I had an investment consultation with the CEO of a video game developer. Of course, as a venture capitalist, it was not unusual for me to have a one-on-one consultation with a potential investee looking for an investment opportunity. I was merely surprised at a heavy amount of fixed costs. People who want to start a so-called business venture should be ready to explore an unknown territory by taking risks for future growth. In particular, they can cut non-labor costs including rent, buildings, and office machinery, etc. in contrast with other process industries. Workers in listed or large firms commonly receive high salaries, however, most employees in startups with very low sales cannot expect it as much as those large income earners. Furthermore, the median wage for the workers in those company is not that much higher because of various levels of salaries of the members. For example, a company, where its total number of employees is about twenty, generally spends an estimated 80-90 million won for monthly fixed costs including personnel expenses which account for approximately 80-90 percent of the total costs.
 
The fixed costs of the twenty-employee company were about 140 million won which is equal to the average costs for a sound firm stayed in the black. Of course, I don't mean that a worker at a young company should be paid well below the minimum wage. As a nine-to-fiver, I think it makes perfect sense that salary should be increased depending on individual ability. However, start-ups generally are made up of future-valued people and they offer many ways to motivate their workers such as various incentives or stock options. If workers in the company without any sales receive the same pay as other stable corporate, it means that not only working-level staff but also executives are paid very high salaries. From the investor perspective, those executive directors seem to live comfortably with other people's money. The more absurd fact is that there are many similar cases in the industry.
 
As I mentioned earlier, the external environment is not friendly to the domestic gaming industry. And I said that surviving is the most important in these hard times. Most people in the field probably agree that the current investment environment is not that good and the industry is in deep trouble. Nonetheless, whenever I have a conversation with local video game business owners, I often feel that most of them are not tend to aware of the current crisis. All members have to tighten their belt if they want to survive. And executivesthe biggest beneficiaries when the company succeedsshould naturally sacrifice the present to the future than working-level employees. Intensity and passion are essential for a business venture. I've never heard of the word 'cash-rich startup' before. The rich business venture is no longer a start-up.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui