December 11, 2016

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] An expert on video-game investment is needed

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
An expert on video-game investment is needed
 
Today, I‘d like to talk about the field, the video game-related industry in part, where I'm working now. I've mentioned investing in the video-game market many times, however, I want to deal with the sector for video-game investment itself.
Recently, one of the CEOs of video game developers asked me how many video game -investment experts are working in the local venture capital industry. He seemed a little shocked by the unexpectedly low figure when I answered that it's probably about 10-20 experts.
 
The total number of workers in the domestic venture capital industry is approximately 1,500 people. And the number of working-level venture capitalists, except executives, is expected to reach around 700-800. This figure seems very small, given that the number of video-game investment is about 7-10% of the overall investment. Furthermore, the number would be much lower, if it's limited to the private equity investors with video game careers. Why is the number of video game experts, especially VCs from the video game industry, in the national venture capital industry so low?
 
Korea's video game industry was born only two decades ago. Thus, it hasn't deepened its knowledge with academic theories with insufficient educational institutions and relatively a small number of systematically educated employees are working in the industry. The world of investment is the last field to be developed in the industry. An investor has to understand the industry based on its theories and practices and figure out industry-wide capital flows. So only a specialist can invest in it. The reason there is more than twice the video-game industry's investment money in the local audiovisual industry with less than half the size of it and more than three times the former audiovisual experts in the venture capital industry is caused by the relatively long history of Korea's audiovisual industry. It has helped the stable ecosystem of the professional audiovisual industry including from video production and distribution to investment.
 
The domestic video game industry is a burgeoning market. New firms are listed on KOSDAQ every year and they have continued to grow. Keeping sustained and stable investments in new games and making new investments with a high Return on investment (ROI) is very important to continue growing. As I mentioned earlier, it takes a long time to nurture an investment expert who has enough working experience and knowledge not only on the development and distribution of the video game but also investment work as a VC. Talented professionals will help to form the basis of the business ecosystem between the video game industry and the investment industry.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui

December 01, 2016

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Quo Vadis? Where is the global gaming industry going?

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Quo Vadis? Where is the global gaming industry going?
 
I wrote about U.S. interest rates and its influence on inward investment in South Korea a couple of weeks ago; American investors will leave for the States as the U.S. interest rates go up. And recently, Donald Trump was elected the 45th president of the United States, beating his strong opponent Hillary Clinton. I don't like to mention who the better leader for America is. I don't know that much about him and I can't explain the difference between the former presidential candidates just in a few lines. However, It's predictable that the United States will shortly raise its key interest rates according to his presidential election pledges regarding economic policy. It can be bad news when it comes to investment in the national gaming industry.
 
The U.S. president-elect made his support of a weak dollar blaming the Federal Reserve. The flow of cross-border investment depends on the U.S. dollar. Many local game developers are highly regarded for their technical skills and production capabilities, however, they seem relatively less competitive in the global market compared to made-in USA or England products. In other words, they are undervalued to their rivals in Europe. European game makers will have chances to enter overseas markets and exchange fluctuation will lower their corporate values. Many foreign investors will prefer to choose the European companiesthe better one at the same price, to communicate effectively.
 
Besides, China's economic retributions are growingly visible throughout Korea's cultural contents including movies, K-dramas, K-pop, etc. since the Park Geun-Hye administration announced the deployment of the THAAD missiles to South Korea. China has stepped up its sanctions against South Korea more than ever beforeincluding stricter sanctions on local video content, which means a definite sign that China will impose new sanctions on domestic video games. Amid heating competition in Korea's video game market, the Chinese mobile game market has been a very good alternative for national game developers for a recent couple of years. It means that the domestic game makers will lose their market.
 
I don't want to discourage local game studios from staying in Korea because the domestic video game industry is at risk. They need to find the causes of the sudden change in the global environment and should cope with it in advance. Now the local game developers need to study hard and learn more about the rapidly changing world situation. It's the right time for them to establish a niche in the international market with the aims of globalizing their Korean-made video games. They should not be contained within the narrow domestic market where thousands of developers are competing with each other.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui
 

November 25, 2016

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Start-ups and pro baseball

泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Start-ups and pro baseball
 
Recently I read an article about Kim Jin-Wook, a new manager of KT Wia South Korean professional baseball team. In the story, although it may sound strange, he was said to order his staff not to give him any information about players. It was quite new for me who have been familiar with the teachings of elders or superiors. But I could not help nodding my head in the agreement since I heard the rest of the story. He means that pushing players to take them to the next level will not lead to a high level of baseball proficiency. The new head coach thought that a very important skill is making good relationships with each player to help them to learn how to play for themselves.
 
This case cannot be simply work in most other companies. Running a business is based on manuals for stable production and management and the firm has to produce a product of the same quality in spite of changes in group membership. And creating effective business systems is very important. On the other hand, the professional baseball team and start-ups have much in common.
 
Performances of both greatly depend on individual ability. If the highest level playersRyu Hyun-jin, Lee Seung-Yeop, and Lee Dae-hoare replaced with moderately skilled players or inexperienced rookies, the team cannot be expecting to do well as much as the original members. Likewise, if a developer, senior executive, or team leader in the start-up with a small number of employees is replaced with someone, the company is not what it used to be.
 
Since I have worked in the venture capital firm for five years, I've seen many cases that CEOs fired employees, who were definitely not impressed, to replace them with new staff; they tended to identify start-ups with mid-size companies. In general, the chief executive officers made mention of the system. They thought that a reliable and effective business system can guarantee the company's stable growth. Of course, it applies to midsize businesses. However, a startup company, which typically faces high uncertainty, starts to lose its power to grow at the very moment when members of the firm feel that they are part of the business system. I'm sure that nobody wants to be treated as an alternative mechanical part. They probably would get a stable job without the fear of taking risks not joining as employees at a recently created company. Safety and stability are not so bad, however, they do not fit into general startup characteristics.
 
Video game developers are mostly startup companies. Building a stable system for those startups does not hold water. In addition, so does a venture capital firm where I work for or a business organization that partners with a startup to come up with something. If you discourage members of the group for expressing their opinions only emphasizing the business system although you are also a startup related worker, it's not much different from an idea that a high school baseball team which moves according to its coach can perform well as much as a pro baseball team does. Startups and mid-size companies are totally different. In other words, they are not in the same league. I hope that a lot of startup CEOs will not be under the illusion.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui