June 14, 2020

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Minimum wage & divide and rule

泥中蟠龍, 泥中蟠龍's Game愛歌, 이중반룡, 콘텐츠, 게임, 모바일, 온라인, 한국, 박형택, 김기희, contents, game, mobile, online, Korea, startup, venture, Kim Ki-hui


泥中蟠龍's Game愛歌

[A love song for games of the dragon waiting for an opportunity]

 

Minimum wage & divide and rule


February. 12. 2018.


The minimum wage has been in the news a lot since the beginning of the year. Following the news articles, fewer people now have jobs, self-employed persons have suffered a considerable loss, and the foundation of smaller enterprisesthat accounts for over 90% of employment in the marketis giving way due to the minimum wage increases. And they also say that convenience stores will continue to shut down and many people will lose their part-time jobs.

 

Frankly speaking, I just want to throw the mouse on my computer monitor while I'm reading those ridiculous articles which make me blow my top. In the case of South Korea, the average salary of regular workers is based on 22 days a month. Supposing that an employee works 9 hours a day, the numbers add up to 198 hours a month. The worker would receive 1,490,940 won a month based on 7,530 won: the raised minimum wage at the moment. Therefore, we can see that the negative articles say that about 1.5 million won is too high for working people who spend their considerable length of time at work. I believe that convenience stores would be mentioned most when it comes to the minimum wage. If a part-time employee at a 24-hour convenience store works 24/7, the store staff can work a total of 8,760 hours a year. The store worker will additionally receive 9.3 million won a year, reflecting 1,060 wonthe recent increased hourly wage. For example, GS25, the convenience store chain in South Korea, has about 11,000 stores throughout the nation. So the second-most popular convenience store chain has to cover the additional 1 trillion won. The company's headquarters generated sales of 7.4 trillion won posting 270 billion won in net profit in fiscal 2016.

 

I get mad at the media that creates these part-time employees vs. convenience store owners sentiment aggravating their difficulties by harping on the minimum wage. Small and medium-sized businesses and self-employed people account for 90% of all private-sector employment, whereas conglomerates tend to save a few hundred billion won a year with fairly low employment rates. Samsung keeps on rolling getting its supplies from the cheap sources based on low-wage earners with annual sales and operating profits volume exceeding 200 trillion won and 30 trillion won, respectively, although the media criticizes the government's policy day after day saying that smaller enterprises will go bankrupt due to workers who get increased monthly salary from 1.3 million won to 1.5 million won. I've never seen an article that smaller businesses account for 90% of employment when the Press sides with major companies insisting that the government needs to focus on supporting them for job creation.

You may know "divide and conquer". The divide and conquer is gaining and maintaining power by breaking up larger concentrations of power into pieces that individually have less power than the one implementing the strategy. Current social frictions between low-income earners and smaller enterprises are believed a prime example of the divide and conquer. Political wrangling to justify the income disparities between rich and poor or disgraceful attitude to pass the buck to the weak should be avoided.

 

The same is true of the gaming industry. A couple of high-class publishers are dominating the market making trillions of won's worth of sales and hundreds of billion's worth of net profit. Increased big publishers' dominance against small and medium-sized developers for their interests will shake the foundation of the industry in the long run. It's shameful for the strong blame the weak. I expect that not only Korea's economy but also the national gaming industry would grow with a symbiotic relationship between members.

 

 

This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.

(http://www.khgames.co.kr)

 

Translation by Kim Ki-hui

May 31, 2020

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Video game, copyright, bitcoin, and law

泥中蟠龍, 泥中蟠龍's Game愛歌, 이중반룡, 콘텐츠, 게임, 모바일, 온라인, 한국, 박형택, 김기희, contents, game, mobile, online, Korea, startup, venture, Kim Ki-hui



泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Video game, copyright, bitcoin, and law

February. 01. 2018.
 
I read an interesting article yesterday. To sum up, Suwon District Court has overturned the original trial on the second appeal to seize bitcoin of a pornographic site owner, identified by his surname An, because the court regarded the cryptocurrency as the criminal proceeds. The ruling of the appellate trial holds significant meaning as bitcoin is included in criminal proceeds as a legally recognizable asset reversing the lower court's decision that the cryptocurrency should be exempted from confiscation because it is a non-physical object.
 
I want to leave various political debates and investment or speculation out of the topic here. I don't like to deal with the cryptocurrency powered by blockchain technology because I'm not a technocrat; notably, what does this technology mean in the content industry? In the era of the fourth industrial revolution, the difference between original digital content and replicated ones are not officially recognized. Regardless of copy, digital music files or image files maintain the same quality of the content. However, the characteristics of the digital content can be changed by blockchain because it enables users to tell the difference between original works and digital replica. Recently Kodak, a company well-known for its analog film with its historic basis on photography, announced that it will apply this technology to KodakCoin, a photographer-oriented blockchain cryptocurrency. It seems to intend to secure a copyright helping photographers with their creative endeavors.
 
Video games are linked with various fields in the content industry. For example, there are game character designs, video game soundtracks, and copyright protection for video games, etc. If game companies are supported by copyright law based on blockchain technology, they could attempt to develop new business models to generate revenue.
 
Just three years ago, I wrote an article criticizing an out-of-date court ruling; Seoul Administration Court stood for Korea Customs imposed a tax on an external hard disk drive stored video clips which were filmed in overseas locations. The world is changing faster than ever before. Of course, the pace of change in the legal field, which has to prioritize social stability, cannot catch up with the pace in the Industrial world rapidly responding to the changing times. But legal professionals, at least, should try to meet the demand of the times not to be gradually alienated from reality. So, in that respect, I give loud applause to Suwon District Court that ruled bitcoin is an asset because it can be of great help to content-based enterprises for protecting copyright.
 
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui

May 28, 2020

泥中蟠龍's Game愛歌 [A love song for games of the dragon waiting for an opportunity] Byulbram and Pearl Abyss

泥中蟠龍, 泥中蟠龍's Game愛歌, 이중반룡, 콘텐츠, 게임, 모바일, 온라인, 한국, 박형택, 김기희, contents, game, mobile, online, Korea, startup, venture, kr, kr-game, Kim Ki-hui


泥中蟠龍's Game愛歌
[A love song for games of the dragon waiting for an opportunity]
 
Byulbram and Pearl Abyss

January. 11. 2018.
 
Kim Gwangsam, a professor of Chungkang College of Cultural Industries, who is better known as his nickname "Byulbram", has recently joined Pearl Abyss, the nation's famous video game developer, which is well known for the hit MMORPG Black Desert. The news was very impressive for me because Byulbram is one of my favorite acquaintances and Black Desert is the video game that, unfortunately, I couldn't invest in due to complicated circumstances. I talk about Byulbram and Pearl Abyss today.
 
Professor Kim is well known for a one-person developer who is responsible for all things related to game development including video game designer, programmer, graphic designer, and composer, etc. Byulbram attempted many experimental things as a single developer or a small number of a development team creating Geunyeo-ui Gisadan - Her Knights, a side-scrolling action game Her Knights: All for the Princess, a fighting game Bloody Cross, an infiltration action game Silver Bullet, a creative-settings RPG Matterhorn. He has launched a game on various platforms such as PC, GP32 (Game Park 32bit)a handheld game console, smartphones, and Steam, etc. and served as the president of Korea Game Development Association. The former professor of the Chungkang College of Cultural Industries till quite recently is well known for his unique dressing style with a leather jacket and a red tie.
 
Pearl Abyss, a video game developer of the open-world MMORPG Black Desert, went into open beta in 2014 and now is developing a mobile version since its official release in 2015. The MMORPG is currently launched in more than 100 countries with sales of over 100 billion won and net profit of tens of billion won. Based on its results, the game developer went public on the KOSDAQ in 2015 and increased the value of its assets to 3 trillion won by now. The game is doing so well in North America a Europe peaking at No. 1 on the various game charts in those regions as well.
 
I've ever taught college students about the difference between "work" and "product". To sum up, a piece of work is an artist's message, whereas a product is a manufacturer's output for some potential economic benefits. Therefore, without the intention of generating revenue, the artist should make the piece only based on not an investor's resources but their own or patron's. Of course, I reckon that the two sometimes can successfully coexist. A piece of work having both characteristics in a coordinated manner is called by different names, for example, a masterpiece, a fine piece of work, or classic, etc.
 
Pearl Abyss is one of the country's representative video game developers showing good performance. And Byulbram is a representative single-person game developer of the country. I have high hopes of the two who bring together an amazing synergy, which will produce a good game that comes to be called a masterpiece or a fine piece of work.
 
This is from Kyunghyang Games column by 泥中蟠龍 since September 2013.
(http://www.khgames.co.kr)
 
Translation by Kim Ki-hui